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PROJECT GOAL

Apart from the existing Albert’s rigid, mechanical design and unnatural UX, Albert2.0 has aimed at product design/UX that can derive emotional points that interact with children, facilitate play and education, and increase product usability and storage.blank

albert_02blankalbert_03white-barOUR SOLUTION

Using soft curves and CMF, we gave a friendly image and generated a witty image with feedback using lighting.
It also actively utilizes a variety of accessories to give children interest and expand the Albert character’s scalability.

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